Victory Run

Victory Run
DeveloperHudson Soft
PublisherHudson Soft
ComposerTakeaki Kunimoto
PlatformsPC Engine/TurboGrafx-16, Virtual Console, PlayStation Network
ReleasePC Engine
  • JP: December 28, 1987
TurboGrafx-16
  • NA: August 29, 1989
Virtual Console
  • JP: December 2, 2006 (Wii)
  • NA: December 4, 2006 (Wii)
  • EU: December 8, 2006 (Wii)
  • JP: September 17, 2014 (Wii U)
PlayStation Network
  • JP: April 22, 2010
  • NA: June 3, 2011
GenreRacing

Victory Run (ビクトリーラン栄光の13,000キロ―, Bikutoriran Eikou no 13,000 Kiroo; "Victory Run: 13,000 Kilometers of Glory") is a 1987 racing game released for the PC Engine/TurboGrafx-16, and also available on the Nintendo Wii's Virtual Console and on PlayStation Network. The game depicts the Paris-Dakar Rally, one of the earliest to do so. One of the unique features at the time of release of Victory Run was that the car's parts degraded as they are used and/or abused. Degraded parts could be replaced, but only if the player has the correct type of spare part. The player can acquire up to 20 spare parts before the first race, but cannot acquire any more spare parts after starting the first race.

Gameplay

Development and release

Reception

Victory Run received a 15.48/30 score in a 1993 readers' poll conducted by PC Engine Fan, ranking among PC Engine titles at the number 482 spot.[9] The game received mixed reviews from critics.[10][11]

References

  1. ^ "The Complete Games Guide". Computer and Video Games (special). Vol. 1 (Complete Guide To Consoles ed.). EMAP. October 16, 1989. pp. 46–77.
  2. ^ "The Complete Games Guide: PC Engine". Computer and Video Games (special). Vol. 4 (Complete Guide To Consoles ed.). EMAP. November 1990. pp. 40–57.
  3. ^ Harris, Steve; Semrad, Ed; Nauert, Donn; Allee, Jim (November 1989). "Review Crew: Victory Run". Electronic Gaming Monthly. No. 4. Sendai Publishing. p. 12.
    Harris, Steve; Semrad, Ed; Nauert, Donn; Allee, Jim (December 1989). "Turbo Champ: Victory Run". Electronic Gaming Monthly. No. 5. Sendai Publishing. p. 59.
  4. ^ Reed, Kristan (January 17, 2007). "Virtual Console: TurboGrafx-16 review". Eurogamer. Gamer Network. Archived from the original on 2016-03-02. Retrieved 2025-11-09.
  5. ^ Thomas, Lucas M. (December 8, 2006). "Victory Run (Virtual Console) Review". IGN. IGN Entertainment. Archived from the original on 2006-12-12. Retrieved 2025-11-09.
  6. ^ Dillard, Corbie (December 4, 2006). "Victory Run (Wii Virtual Console / TurboGrafx-16) Review". Nintendo Life. Gamer Network. Archived from the original on 2014-08-31. Retrieved 2025-11-09.
  7. ^ "Reviews: Victory Run". The Games Machine. No. 17. Newsfield. April 1989. pp. 56–57.
  8. ^ Gaksch, Martin; Lenhardt, Heinrich; Schneider-Johne, Boris (October 1988). "Power Videospiele: Spielen in einer neuen Dimension". Power Play (in German). No. 7. Markt & Technik. pp. 54–55.
    Gaksch, Martin (November 1988). "Aktuelles: Wertungen für PC-Engine-Spiele". Power Play (in German). No. 8. Markt & Technik. p. 10.
  9. ^ "PC Engine All Catalog '93 10月号特別付録". PC Engine Fan (in Japanese). Vol. 6, no. 10. Tokuma Shoten. October 1, 1993. p. 111.
  10. ^ Dolan, Celeste, ed. (September 1989). "A Look at the NEC TurboGrafx-16". Computer Entertainer. Vol. 8, no. 6. Marylou Badeaux. pp. 8–9.
  11. ^ Nauert, Donn (February–March 1991). "TurboPlay Rates the Games". TurboPlay. No. 5. Larry Flynt Publications. pp. 24–28.