Time Cruise
| Time Cruise | |
|---|---|
| Developer | Face |
| Publishers |
|
| Composers | Hiroto Saitō Nozomu Takahashi |
| Platform | PC Engine/TurboGrafx-16 |
| Release | |
| Genre | Pinball |
| Mode | Single-player |
Time Cruise (known as Time Cruise II in Japan) is a science fiction themed pinball video game developed by Face for the PC Engine/TurboGrafx-16 game system, released on November 8, 1991 in Japan and December 1992 in the United States.
Plot
Time Cruise's plot centers around Eric, a young scientific genius. Eric learns the secret of time travel by channeling with an intelligent extraterrestrial lifeform. After 8 years of hard work, Eric completes his time travel system (seven buildings with a time-travel pod moving between them at high speeds) and sets off in his shining silver time travel pod to explore the limits of time and space.
Gameplay
The Time Cruise playfield consists of seven screens and scrolls both horizontally and vertically. The player can nudge the table to influence the ball's path, but doing this too many times can cause a tilt condition, resulting in a lost ball. Scattered around the playfield are five different time travel switches. Hitting a switch with the ball activates its corresponding time travel mechanism, and landing the ball in an activated mechanism causes a time warp to take place. These alternate times range from a prehistoric sea floor in 460,000,000 B.C. to an orbiting Mars colony in 2054, and take the form of bonus stages where the player can earn points and extra balls. Occasionally, due to flaws in the time travel system the player will be brought to an alternate dimension (a sixth bonus stage) rather than the time period they intended to warp to. The game ends either when the player loses all of their balls, or when they attain a score of 99,999,999 which causes an ending cut-scene and the game's credits to be displayed.
Reception
| Publication | Score |
|---|---|
| Consoles + | 91%[1] |
| Electronic Gaming Monthly | 5/10, 6/10, 6/10, 5/10[2] |
| Famitsu | 6/10, 5/10, 7/10, 6/10[3] |
| Game Informer | 5.5/10[4] |
| Games-X | 4/5[5] |
| Gekkan PC Engine | 85/100, 80/100, 70/100, 70/100, 70/100[6] |
| Génération 4 | 81%[7] |
| Joypad | 72%[8] |
| Joystick | 69%[9] |
| Marukatsu PC Engine | 7/10, 7/10, 8/10, 7/10[10] |
| Player One | 87%[11] |
| VideoGames & Computer Entertainment | 5/10[12] |
| Digital Press | 9/10[13] |
| Electric Brain | 76%, 85%[14] |
| Go! Hand-Held Video Games | 92/100[15] |
Time Cruise garnered generally favorable reviews from critics.[3][6][10] GamePro's Otter Matic magazine praised the game's visuals and controls, but heavily criticized the audio and soundtrack as the weakest aspect of the game.[16]
References
- ^ Harbonn, Jacques; Rocket (January 1992). "PC Engine Review: Time Cruise II". Consoles + (in French). No. 5. Editions Mondiales S.A. pp. 68–69.
- ^ Harris, Steve; Semrad, Ed; Alessi, Martin; Sushi-X (January 1993). "Review Crew: Time Cruise". Electronic Gaming Monthly. No. 42. Sendai Publishing. p. 32.
- ^ a b "New Games Cross Review: タイムクルーズII". Famitsu (in Japanese). No. 153. ASCII Corporation. November 15–22, 1991. p. 37.
- ^ "Classic GI: Classic Reviews". Game Informer. No. 101. GameStop. September 2001. p. 112.
- ^ "Console Connexions: Time Cruise II". Games-X. No. 31. Europress. November 21–27, 1991. p. 32.
- ^ a b "発売直前 Review: タイムクルーズII". Gekkan PC Engine (in Japanese). Vol. 3, no. 12. Shogakukan. December 1991. p. 148.
- ^ "Console Test: Time Cruise 2". Génération 4 (in French). No. 40. Pressimage. January 1992. p. 146.
- ^ Hamon, Sébastien; Demoly, Jean-Marc (January 1992). "NEC | Tests: Time Cruise II". Joypad (in French). No. 4. Challenge SARL. pp. 114–115.
- ^ Morisse, Jean-François (December 1991). "Consoles News: Time Cruise II". Joystick (in French). No. 22. Sipress. p. 130.
- ^ a b "新作ソフトお毒味チャート: タイムクルーズII". Marukatsu PC Engine (in Japanese). Vol. 3, no. 11. Kadokawa Shoten. November 1991. p. 134.
- ^ Scamps, Olivier (January 1992). "Tests de Jeux: Time Cruise II". Player One (in French). No. 16. Média Système Édition. pp. 68–69.
- ^ Wen, Howard (January 1993). "Video-Game Reviews: Time Cruise". VideoGames & Computer Entertainment. No. 48. Larry Flynt Publications. p. 77.
- ^ Cooper, Jeff (July–August 1996). "Random Reviews Lite". Digital Press - The Bio-Degradable Source For Videogamers. No. 31. Joe Santulli. pp. 25–29.
- ^ Lee, Onn; Dan the Man (1992). "Games Reviews: Time Cruise II". Electric Brain. No. 24. Onn Lee. p. 26.
- ^ Rand, Paul (March 1992). "Review: Time Cruise II". Go! Hand-Held Video Games (supplement). No. 5. EMAP. p. 10.
- ^ Otter Matic (March 1993). "Special Feature: Full Tilt Tango - Time Cruise". GamePro. No. 44. IDG. p. 145.